Huwebes, Marso 14, 2013

LESSON 16: USING THE PROJECT-BASED LEARNING MULTIMEDIA AS A TEACHING-LEARNING STRATEGY






               When we are going to plan, it is necessary to clarify our goals and objectives. And after which, we have to determine how much time is needed and extent of students’ involvement in decision making. To effectively use the project-based multimedia, we also have to set up forms of collaboration. Identifying and determining what resources are needed. And lastly, deciding on the mode to measure what students’ learn.


               The various phases of the project include: 1) before the project starts, 2) introduction of the project, 3) learning the technology, 4) preliminary research and planning, 5) concept design and storyboarding, 6) first draft production, 7) assessing, testing, and finalizing presentations and 7) concluding activities. 


               There are two kinds of testing to think about: functional testing and user testing. Functional testing means trying all the possible paths through the presentation, checking for errors, missing images, and the like. While user testing, this means showing the presentation to members of the target audience.


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