LESSON 16: USING THE PROJECT-BASED LEARNING MULTIMEDIA AS A TEACHING-LEARNING STRATEGY

When we
are going to plan, it is necessary to clarify our goals and objectives. And
after which, we have to determine how much time is needed and extent of
students’ involvement in decision making. To effectively use the project-based
multimedia, we also have to set up forms of collaboration. Identifying and
determining what resources are needed. And lastly, deciding on the mode to
measure what students’ learn.
The various
phases of the project include: 1) before the project starts, 2) introduction of
the project, 3) learning the technology, 4) preliminary research and planning,
5) concept design and storyboarding, 6) first draft production, 7) assessing,
testing, and finalizing presentations and 7) concluding activities.
There
are two kinds of testing to think about: functional testing and user testing.
Functional testing means trying all the possible paths through the
presentation, checking for errors, missing images, and the like. While user
testing, this means showing the presentation to members of the target audience.
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