Atoms?Planetariums?Specimens? These are just few examples of contrived experiences. So then, what does it mean by contrived experiences? Contrived Experiences are the things that substitutes the reality. When the things are impossible to bring in the classroom, or shall we say it is not accessible to be brought in the classroom. These contrived experiences plays a vital role in the teaching-learning process. Why? it is because these help a lot in the part of the learner for the reason, they may able to visualize objects, have clear vision of a particular thing and most importantly, learning could be much better if the learners can picture out the real thing that is replace by a thing in which people are draw to closer image of the reality.
Models,mock-up,specimen,objects,simulation and game. These are few examples on how to use contrived experiences. Starting with the models, these are used to represent the real thing in a small or large scale that is made of synthetic material.An example of models is an atom. Mock-ups- these are used to show a specific arrangement, process, and a system of a thing. A planetarium is one of the best example of mock-ups. The third one, specimen. This can be classify into classes,division and group. An example for this is a specimen of a snake, frog, lizard, etc... Next in line are the objects in which they are commonly observed in the museum, exhibits and etc... Example for this are relics, fossils and many more. Second to the last,Simulation- an activity in which learners are involved and they are active participants. School election and drills are just few examples for this contrived experiences. Last but definitely not the least, Games. Games should be related to the subject matter. This aids to the improvement of the learner's understanding. One best example for this is the game called " Damath".
So now we can clearly visualize how important contrived experiences are.